SKU: 43047865128
fahrradanhänger angeln

fahrradanhänger angeln Transportanhänger / Fahrradanhänger 90 Liter

Sale price$25.90 Regular price$28.78
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Description

fahrradanhänger angeln Transportanhänger / Fahrradanhänger 90 LiterFahrradanhnger 90 Liter mit Kupplung, Deichsel & Plane Du suchst nach einer Mglichkeit, schwere Lasten bequem mit dem Fahrrad zu transportieren? Dann ist dieser Fahrradanhnger mit Plane genau richtig fr dich! Der Lastenanhnger ist schnell am Rad angekuppelt und eignet sich fr Fahrrder mit 26 bzw. 28 Zoll. Mit seiner 90 Liter groen Wanne bietet der flexibel einsetzbare Transportanhnger reichlich Stauraum fr den Transport von Einkufen, Werkzeug,

Fahrradanhänger 90 Liter mit Kupplung, Deichsel & Plane

Du suchst nach einer Möglichkeit, schwere Lasten bequem mit dem Fahrrad zu transportieren? Dann ist dieser Fahrradanhänger mit Plane genau richtig für dich! Der Lastenanhänger ist schnell am Rad angekuppelt und eignet sich für Fahrräder mit 26 bzw. 28 Zoll. Mit seiner 90 Liter großen Wanne bietet der flexibel einsetzbare Transportanhänger reichlich Stauraum für den Transport von Einkäufen, Werkzeug, Gartenutensilien, Angel-Ausrüstung oder Camping-Zubehör. Dank der Handgriffe lässt sich der Anhänger auch als Handwagen nutzen. Somit kannst du deine Einkäufe auch ganz ohne Fahrrad nach Hause befördern.

Stabiles Gestell 40 | 80 kg Tragkraft

Der Fahrradanhänger besitzt ein stabiles Metall-Gestell aus pulverbeschichtetem Stahl. Als Fahrradanhänger beträgt die maximale Beladung 40 kg. Wenn du den Anhänger als Handwagen nutzt, ist er mit bis zu 80 kg belastbar. Die Pulverbeschichtung schützt vor Korrosion und äußeren Einflüssen.

Wanne mit 90 Liter Volumen

Die 78 x 50 x 30 cm große Wanne verfügt über einen 90 Liter Stauraum. Entnehme die Kunststoffwanne einfach aus dem Gestell. Dank der Plane schützt du deine Güter vor Schmutz, Fahrtwind und leichtem Regen. Die abnehmbare, faltbare Abdeckung lässt sich durch Klettbänder am Rahmen anbringen.

16-Zoll-Luftbereifung mit Kunststofffelge

Die beiden 16-Zoll-Räder mit Felge sorgen für beste Rolleigenschaften. Somit kommst du mit relativ geringem Kraftaufwand schnell voran. Dank der Auto-Ventile füllst du die Räder bei Bedarf zügig mit einer Luftpumpe oder an der nächsten Tankstelle wieder auf.

Anhänger schnell am Rad angebracht

Im Lieferumfang ist selbstverständlich auch eine Kupplung (ohne Verbindungsschelle) enthalten. Mit ihr ist der Lastenanhänger schnell an deinem Fahrrad angehängt. Die Anhänger-Kupplung passt an nahezu jedes Fahrrad mit 26 oder 28 Zoll und kann einfach an der Sattelstange montiert werden.

Lange Deichsel mit Handgriff

Die lange Deichsel ist mit einem Griff zum Ziehen ausgestattet. Dies ermöglicht dir die bequeme Nutzung als Handwagen. Ideal, wenn du den Transportanhänger zum Austragen von Zeitungen nutzen möchtest.

Reflektoren für mehr Sicherheit

An den Seiten sowie am Heck sind insgesamt 6 Reflektoren verbaut. Du wirfst das einfallende Licht von Scheinwerfern zurück und erhöhen im Dunkeln die Sichtbarkeit des Anhängers.

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SKU: 43047865128

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Rick N
Massapequa, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Los Angeles, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Cuba, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
T
Tom
Pawtucket, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025
S
Seth Johnson
Charlottesville, US
★★★★★ 5
A book about making games that's as fun as playing them
Format: Paperback
If you want a book about making games that's as fun as the games you like to play, Level Up is the book you're looking for. Scott Rogers doodles and jokes as he guides you through not just the basics of game design but through level after level of the challenges that come up in game design and production, sharing tools and wisdom that will put you far ahead of anyone just trying to simply copy their favorite game. Games and the industry that makes them are always changing, so it's exciting to see Scott update Level Up to its third edition with his latest takes and tricks (and even maybe a new joke or two.) Scott doesn't just make games, he truly loves games--and if you love games, he wants to help you make games too. Grab a copy, and get ready to have some fun! (Disclosure: The publisher was nice enough to send me a copy for review, but they were too late--I had already bought a copy. The additional book has been passed on to a local school game design club.)
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Reviewed in the United States on April 4, 2025

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